We created a horror game about a submarine for the "Deeper and Deeper" theme. The design focused on creating tension through the synergy of darkness and mining mechanics.
For the "Delay the Inevitable" theme, we created a base defense game with constant flow changes by combining difficulty curves and player power.
Read About My Contribution
Read About My Contribution
With a frictional-style 2D horror game, we won the games category in the Frictional Fan Jam 2019 and received cool posters with autographs straight from Sweden! Here is a part of Frictional's stream featuring a playthrough